"Having your home base wrapped in glass that lets all this beautiful light in seemed like a great fit, not to mention that Slime Rancher has always had a bit of an eco-conscious theme to it." Time to slime Popovich explains that it felt like an "appropriate setting" for the "light and rainbows" visuals of Slime Rancher 2. Like the Ranch of the original game, this is where you'll spend a lot of your time – farming, building, and creating new slime hybrids, before starting to explore further afield once you've crafted the right tools and upgrades to counteract the environments and the slimes that inhabit them.
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Part of the game's joy will be discovering the secrets of Rainbow Island, which Popovich describes as a "very unusual place, even by the standards of the Far, Far Range." Apparently we'll get a few teases about some of those as we get closer to launch, but for me the intrigue lies with the place you'll call home on the island – the Conservatory. Rainbow Island is far more green, with carpets of lush grass all over it, lots of trees, flowers, and water visible almost all the time. We very much leaned into the cowboy vibe in the first game with dusty valleys, an old mining operation, and a desert. "What’s most exciting is that the whole thing is a refreshing change from our original world. You'll farm slimes, earning newbucks from selling slime plorts (aka their crystalline poops), and work to expand your Conservatory as you move through the landscapes you'll find on Rainbow Island.
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Despite the new locale, what you'll actually be doing in Slime Ranch is going to feel very familiar to anyone who's already spent time wielding a vapack.